ftl pike beam vs hull beam. 2) Halberd > hull > pike = heavy laser 2. ftl pike beam vs hull beam

 
 2) Halberd > hull > pike = heavy laser 2ftl pike beam vs hull beam Axes or swords

Beams and ASB shots do not collide with anything. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Mac or PC. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. Rebel fight (Crystal) Refuel station. Hull Beam does double Hull damage versus systemless rooms. Axes or swords. Would bump it up to B with a pre-igniter. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. Rebel attacking refueling outpost. If I have a Heavy Laser I, Hull Laser II, and Pike Beam, once again an offensive hack is needed. Lanius absorbing automated scout. Chances are you'll waste a lot of missiles to make that happen and potentially. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. This event can occur only once per sector. Crypto Pike Beam - this and hull beam are very similar and they both have situations where they are better. I feel like the Pike's line of fire is so long I end up wasting a lot of it. DiscordDraconequus • 5 yr. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. What's wrong with stuff like Ion Stunner, Heavy Laser 1 & 2, Hull Laser 1 & 2, Charge Laser 2, even Chain Laser? These are all straightforward, dependable. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. The Hull Beam is a weak weapon typically. FTL: Faster Than Light. Pike Beam Whatever it can do, other beams do better. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Ezpz. Shotgun or rifle. Still a useful weapon. The flagship in Phase 2 and 3 often dodges a lot of shots from laser spam based ships, but in phase 1 you usually don't have that problem. Add a Comment. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. (at least)Level 5 engines. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. Zoltan A: 868. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. yeah dual lasers are awesome, if you could actually get them in game they would be. FTL: Faster Than Light Wiki is a FANDOM Games Community. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. Axes or swords. Combat 2: 0. Concentrate fire on. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. May 25, 2014 @ 6:16pm For me it's by far and away the best item in the game. This allows you to keep three systems ioned forever, making it great for disabling a Breach without spending precious enemy hull points whilst boarding. I guess if you were massively geared towards boarding. has an initial cooldown of 16 seconds and reduces the cooldown by 3 seconds with each volley. That 14 second cooldown is powerful. S. Beams are the only weapons that never miss. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. Sure, they do a lot of damage, but you have to get the shields down first. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. You'll find that you value that timing difference quite a bit more when you've got a Pike Beam laying around. Juli 2013 um 19:18 Ursprünglich geschrieben von Pave Low: Halberd beam will cut through one shield. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Pike Beam: rarity 2 -> 3. Edit. This was a near-perfect fit for the last weapon slot: use the Flak II to strip away enemy shields, then smash hull breaches with the Heavy Laser II and finally rake the Pike Beam across whatever was left over. If I have both and can only use one of them, I'd pick pike. There is already a Buzzard-class frigate in the Kadur Remnant mod. III burst laser. CryptoAxes or swords. Plasma storm incapacitated ships. Heavy Laser II / Heavy Pierce. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Plus going into the Flagship fight I thought. Finally with 3 or more shields active, it will do no damage because 3-3=0. Is there any ship in FTL that can beat USS. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Advanced FTL navigation can help in the final sector because you can go to a repair station and back in just 2-3 jumps. FTL faster than light is a rogue like game where you pilot a ship on its way to rejoin your main fleet. Oh, sure, it causes 4 hull missiles but you need ammo for. Replaces Lanius A. If in doubt, go Flak. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Oh, sure, it causes 4 hull missiles but you need ammo for that. CryptoBusiness, Economics, and Finance. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. For the tables of all weapons, see Weapons (tables). Hull missile does neither very well. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Each system occupies one room. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. Plus going into the Flagship fight I thought. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. And another example is a time I had a Heavy Laser and 3. 3x Charge Ion + Pike Beam okay when I got this it was total overkill but I decided I'd throw it in for fun. Mac or PC. Lasers are the bread and butter of the Faster Than Light universe, they are the most common weapons and usually the backbone of any weapons system. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. Free scrap with resources (Lanius) Friendly ship out of fuel. Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). Vulcan Laser. Auto-ship near radar station. The Pike. Flak 1 99% of the time. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Heavy Ion and and Chain Ion are also pretty bad. Bombs teleport themselves directly into rooms, bypassing shields and defense drones. I had a run on Fed C with a pike beam and 3 hull beams. Charge Ion is pushing it and you need a fully trained weapons guy. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. FTL: Faster Than Light > General Discussions > Topic Details. Flak plus halberd is my favorite combo in the game. Heavy laser 1 is a very solid weapon. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. Hull Laser II / Charge Laser II. The ship hastily messages you, "Stay out of this, or you'll be next!. Still a useful weapon. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. I find myself winning far more often than before though. Category:Out of Fuel Events. Bombs are the only weapons that can be fired at your own ship. 1 Answer. 2 power weapon. Shotgun or rifle. . I'll be adding this to my guide and crediting you. It fires much quicker than the beam and makes everything burn so much easier. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Also pike beam was better for cheeky swipes. If you can break shields, pike beam works well. Because of that, many parts of the ship had to be changed. It has a fast charge time, requires only 2 energy and does 1 damage. . We make choices like this everyday, they are part of us. Business, Economics, and Finance. Glaive is 3-2=1, or 3-1=2. For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). Mac or PC. Rebel fight in plasma storm. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Subsystems are the same as systems, except they do not use power. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. Mac or PC. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. A reasonable amount of crew. Rebel attacking refueling outpost. View Mobile SiteWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Doubling up on beams has always worked well for me. All Zoltan ships (except in sector 1 on easy mode) have a Zoltan Shield, which absorbs 5 points of damage and prevents boarding, hacking, and mind control. I'm wondering how to make these work. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. Shotgun or rifle. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Shotgun or rifle. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. They generally did the same damage but hull beam often did 1 more. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Hull Beam - Similar to the Pike Beam in many ways, this beam has a shorter cooldown and. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Hull charges faster. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. CryptoThe flak isn't worthwhile here at all, you already have enough shield breaking power. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. We make choices like this everyday, they are part of us. Ion while not the best opens up fun options. WHILE SUPPORTED. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. FTL: Faster Than Light. Basically your run-of-the-mill ion beam, short length and slow speed. I had a run on Fed C with a pike beam and 3 hull beams. pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. - Ion bomb A lot of ion damage, just that the reload is poor. No amount of crew can stop it, not even on the flagship. See full list on ftl. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Augmentations (also known as augments) are items that provide benefits to your ship. . Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. FTL: Faster Than Light Wiki is a FANDOM Games Community. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Shotgun or rifle. 3 shots for 3 power is still good, since it has the whole breach chance thing. There is already a Buzzard-class frigate in the Kadur Remnant mod. We make choices like this everyday, they are part of us. bam13302 • 7 yr. If you let go, you'll have to click on the beam again in order to re-locate it. These. S. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Laser Charge (S) Laser charger (S) is a really flexible. Mac or PC. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. #4. 2 power weapon. Reward!Axes or swords. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Mac or PC. 2) Halberd > hull > pike = heavy laser 2. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Boarding is even more hilarious when you manage to get a hold on some ion bursts and a fire beam. Beams are the only. Five shots and barely self stacking ion isn't where I want to be, but it was good enough to get the job done on hard with the hull laser aiming at system less rooms for the flagship. Rock armoured transport. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Mac or PC. Halberd. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. imgur. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Pegasus missle costs 45 (I sell the breach for 35) shoots 2 missles for 2 gamage each 20 second recharge low breach and fire costs 3 energy The breach missle is the one I currently hold It shoots 1 missle for. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. There are exceptions sometimes, especially with the Hull Beam against the Flagship. I'm wondering how to make these work. Valheim Genshin. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Plus going into the Flagship fight I thought. The Pike and the Minibeam are amazing weapons. Ships, crew and equipment. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). View Mobile SiteI'm sure you've imagined how the millenium falcon, enterprise or Normandy would work in FTL. The Minibeam, in particular, has no right to not be right under the Advanced Flak. I seem to rather rarely come across Hull Beam,. [3 shield pierce. Wowee. It. 'Pike' Beam [] Costs 55 ; Fires A 190px beam with a 15 second cooldown per shot (170px -> 190px, 16s -> 15s) Damage: 1 damage per shot;. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. However it cost 15 more scrap in store. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Also, the beam moves faster, and spreading the damage. Business, Economics, and Finance. Rock B: 908. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). The Pike Beam's description says Glaive Beam instead of Pike Beam. Rebel fight among Rebel fleet. And in a shop I am thinking of getting a pegasus missle. Hull Laser hits systemless rooms for 2 damage per shot. It deals 60 crew damage per tile hit. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. L. Hull Beam does more damage against the Flagship though,. We make choices like this everyday, they are part of us. "Friendly" objects cannot collide; for example, you cannot. Like any projectile weapon, they can also. Rules. Hacking pairs very well with beams too. Plus going into the Flagship fight I thought. Date. Heavy laser 1 is a very solid weapon. Laser/Flak are good alternative weapons, as they either damage the ship or lower the shields enough to sneak a beam shot in (as soon as your shot gets the last. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). Category:Out of Fuel Events. This page also includes groups of events with environmental hazards and events with. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. There’s a rare ship or two where it does 6. Plus going into the Flagship fight I thought. Beam weapon, 2 damage to hull, 3 damage to system per room. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. Shotgun or rifle. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. II (1. Hull Beam does more damage against the Flagship though, and that can be important if you are looking for a one-shot setup. View Mobile SiteAxes or swords. And holy crap, a defense drone also dropped. Charge Ion. The Pike Beam's primary advantage is that it sweeps faster, which is something, but tends to not offset all the advantages the Hull Beam has. 5/6 Weapon power. We make choices like this everyday, they are part of us. Axes or swords. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. It breaks shields fine, and 30% breach chance is pretty good. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Do note that. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. I got into a fight with a reble ship who had one of those defense drones. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. For example, the list of neutral events. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Flak weapons fire waste debris in a shotgun-like blast. ago. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. but I like hull beam for the boss and pike beam for most other fights Hull Beam - good damage against the boss and some other big ships in times of need this makes for a great finisher and weapon for 2 energy Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. This. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. The Pike Beam's description says Glaive Beam instead of Pike Beam. "If you lose at FTL it is your own fault, there re players who have hundr. Hull missile does neither very well. ago. In general the Halberd is better. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Had a lot of fun recently with hacking + hull beam + fire beam. Nice, I was trying to think what the best complement to double halberds is. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Flak works super-well because it knocks all the shields out at once. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. The only stuff I'd buy would be burst 1&2, flak 1, halberd or hull beam, if need be small bomb, ion mk1, pike beam, charge laser and that's about it. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Auto-ship near sensor station. Hull Laser II. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Plus going into the Flagship fight I thought. By chaining the ion damage. Category:Out of Fuel Events. Weapon shots can collide with each other, or with asteroids, drones, and hacking. I'd say try things, see what you like. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. FTL: Faster Than Light Wiki is a FANDOM Games Community. We make choices like this everyday, they are part of us. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. Rebel attacking civilians in Last Stand. They can be bought at stores or rewarded from events. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Take for example the Glaive beam, which does 3 damage per room. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Pike Beam, Hull Beam, Cloaking, Preigniter, Defence Scrambler & Zoltan shields. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. The quest was itself a store - where I sold the hull laser to buy a Flak instead! Got a Rock crew from a clone bay event, nice. Stay away unless you really know what you want them for. FTL: Faster Than Light Wiki is a FANDOM Games Community. 3 shots for 3 power is still good, since it has the whole breach chance thing. Honestly, I prefer the Hull Beam more than the Pike Beam. They hit the first room. Pike's slightly longer and the beam striking time is faster.